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for the application at hand. You do not need a particularly large screen as you only want the application to display a logo: 135x135 pixels should be fine. Most screens are based on an ST7789 or a similar chip
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.
The hardware for this project does not need to be high-end. I had good results using both old Atom and i386 32-bit processors (Figure 1). I also tried using a Raspberry Pi 3, and it appeared to function fine
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. Despite the unknown error at the end of the installation process, all basic functionality, including editing and importing and exporting files, works fine. As a last resort, you will find a reinstall option
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Arch doesn't hide the configuration options by default, so you can continue fine-tuning the configuration while using the game controller.
Installation
I'll assume that you have already set up the computer
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choice from the imager's selection list; you can use either the 32- or 64-bit version (Figure 7). The Pi won't need a graphical desktop, a console with command line saves resources and works fine for my