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Heroes of Might and Magic
fheroes2
Heroes of Might and Magic was a brilliant series of games that were developed from the mid-1990s into the modern era. They were turn-based-strategy games with mission-based objectives. Depending on the character you started as, you'd get an assortment of artifacts, spells, and capabilities that shaped your approach to the game as you fought, developed resources, and adventured across the landscape in the hope of fulfilling your prophecy. The early games in particular are steeped in the pixelated minimalism and uncompromising gameplay that has become popular recently, especially when the teenagers who grew up playing the originals are now fully fledged software developers. Which of course makes them perfect targets for open source reinvention.
Open source reinvention has happened twice with Heroes of Might and Magic, and there was even a native Linux version of Heroes of Might and Magic III developed by Loki. This game can now be played with a modern open source engine called VCMI, although you'll need the original data files from the original Heroes of Might and Magic III: Shadow of Death or Heroes of Might and Magic Complete Edition, and not the files from the Loki version. Heroes III is a good place to start because it adds gameplay elements such as "waiting" and a more refined user interface, but its precursor, Heroes of Might and Magic II has its own open source engine too, called fheroes2. This is a great place to start if you've played Heroes before and intend to revisit Heroes III later. As with later titles, the game is split into strategy, exploration, and a combat mode that's similar to Final Fantasy Tactics, albeit across a hexagonal chess board. Thanks to this, it's still a lot of fun and definitely worth playing today.
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