Pool simulation with Go and Fyne
Programming Snapshot – Go Pool Simulation
To improve his skill at the pool table, Mike Schilli sets out to program a simulation in Go using the Fyne framework.
If you just aim by the seat of your pants at the pool table in the pub, the results will vary between brilliant and downright embarrassing. That's why I decided to finally learn the angle at which you have to hit a ball so that it heads off in the right direction, straight for the pocket. To do this, I studied Poolology [1], which explains the strategy in detail. I don't have a pool table at home to practice on, so I wondered: How difficult would it be to write a graphical simulation of the pool balls in Go? That way I could try out the technology onscreen before challenging the biggest pool hustlers in the wickedest pool halls of San Francisco.
In the simplest of cases, pool players shoot the cue ball straight into the ball to be played, and the cue ball hits the colored ball right in the middle (you hope). The colored ball absorbs the energy of the cue ball and moves in the same direction, while the cue ball remains stationary – unless you used a trick such as spin. Things become more complicated if you hit a colored ball at an angle. In that case, it will shoot off to the side while the cue ball keeps moving along a deflected path. The angles here depend on the amount of overlap with which the colored ball was hit. In more concrete terms: If a pool player does not aim at the center of a ball but exactly at its edge (called a half-ball), the colored ball drifts away at an angle of about 30 degrees.
[...]
Buy this article as PDF
(incl. VAT)
Buy Linux Magazine
Subscribe to our Linux Newsletters
Find Linux and Open Source Jobs
Subscribe to our ADMIN Newsletters
Digital Autonomy
• The Answer Was Already on the Shelf
• Changing the Chip Industry: How Public Investment Has Grown Open Silicon
• United Nations Open Source Portal Goes Live
• EU Open Source Strategy Plays Key Role in Tech Sovereignty Package
• France Says “Au Revoir” to Microsoft
Support Our Work
Linux Magazine content is made possible with support from readers like you. Please consider contributing when you’ve found an article to be beneficial.
News
-
It’s Time to Test Fedora 45 Beta
Fedora 45 beta has been released with updated Gnome, KDE Plasma, and kernel.
-
Ubuntu Stonking Stingray Gets Even Rustier
Ubuntu 26.10 has completed its migration to the Rust-based coreutils.
-
AI Fixes Linux Bottlenecks Using “Hideous” Code
A Linux developer used AI to fix bottlenecks that caused problems when building the kernel. The resulting AI-generated code needed a lot of work.
-
Advanced Video Coding Still Under Patent
Brazilian patent BRPI0109962B1 has expired, which means that DivX and Xvid are no longer problematic for Linux, but it doesn’t mean that video is all of a sudden fully unleashed.
-
2,000 Vulnerabilities per Linux Release
Thanks to AI bug hunters, the Linux kernel is seeing record numbers of vulnerabilities, and it's overwhelming developers.
-
Linux Exempt from California’s Age Verification Law
So long as Linux is distributed under the GPL, MIT, BSD, and Apache licenses, the OS is exempt from being required to verify the age of its users in California.
-
Roll Out the Cake: Linux Turns 35
35 years ago, a Finnish student began a humble project that would forever change the course of technology.
-
China Switching from Windows to Linux
China has ordered several government agencies to drop a Chinese-developed version of Windows 10 in favor of either KylinOS or UOS.
-
Pine64 Halts Production of Linux Devices
With continued DRAM and eMMC shortages, Pine64 has decided to discontinue production of Linux devices.
-
The Bullet-Proof KDE Software Initiative Is Coming
KDE, Techpaladin, and Kubuntu Focus have announced a new initiative that will provide at least three years of support for KDE Plasma 6.6 LTS and related software.
