Open Source Game Engine Remakes
Reinventing the Classics
Rather than emulating the old hardware to play games, engine remakes allow you to combine the original assets with modern conveniences.
As computers became more powerful during the 1990s, game developers began to separate the game code from the assets of the game. In other words, a computer program (or "engine") would be its own entity, separate from the game content. Often this meant that the games could be ported to other platforms and the engines themselves could be reused in other games.
One problem with older games is that they can become difficult to run on modern hardware and recent operating systems. All of the games covered here can be run via emulators that simulate the vintage hardware that the games were designed to run on. This is the best way to accurately recreate the original look and feel that older games would have had when released. However, game engine remakes offer a chance to experience those releases with enhancements such as better graphics and improved control systems. If an engine remake can attract a community, it can even be used as a springboard to create new content.
ScummVM
Graphical point-and-click adventure games are a perfect example of a type of game designed around complete separation between game content and engine. These games revolve around locations, event-driven stories, and object-driven puzzles, and they use dialogue trees for character interactions. The locations are presented as two-dimensional bitmaps and the characters are animated sprites.
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