From small businesses to transport empire
Successful Gaming Strategies
A general strategy for OpenTTD does not exist. Success depends on the means of transport, cargo carried, topography, and climate of the chosen model. The larger a city, the more potential passengers, mail, and goods to be transported exist. The growth of cities is influenced by a dense transportation network with many depots and by contemporary vehicles with low downtime and high transport capacity. For long-distance routes, the shortest possible travel time counts. The combination of different means of transport and lines increases the load. For maximum profits, you need efficient routes – that is, few curves, crossings, and gradients, as well as full utilization of goods flow to minimize as much as possible empty trips.
Conclusions
OpenTTD looks quite simple at first, but as the numbers of vehicles and shipping lines increase, it can become quite challenging. The tools and overviews help you keep track of you empire yet switch quickly between your vehicles and a specific section of the playing field. The game is realistic and also entertaining in the long run, especially as the dynamically generated maps, in combination with the various extensions, add variety. Playing as an individual or as part of a team allows you to test different strategies and approaches, helping to generate additional interest: a success for amateur model makers, and a playground for the young at heart.
Installation
OpenTTD packages exist for MS Windows (95/98/ME/2000/XP/Vista/7), OS X, Linux (32- and 64-bit) and *BSD (FreeBSD, NetBSD, and OpenBSD), Solaris, and the Nintendo game console. These packages can be found in the official repositories of the distributions. To install, use the usual package manager.
If you want to play the latest version (currently 1.3.2), the installation is a bit tricky and requires several steps. On Debian Wheezy, you first install the openttd package from the repositories, which installs openttd-data
as a dependency. Replace both with the corresponding DEB packages from the project website [16]. The specified DEB package includes all the data from openttd and openttd-data:
# apt-get install openttd # apt-get remove openttd openttd-data # dpkg -i openttd-1.3.2-linux-debian-wheezy-amd64.deb
As a result, you can start the game as a normal user by entering openttd
at the command line. If you then see a message that the graphics and sound sets are outdated, first open the menu and select Get More Extensions; set the open filter; then select OpenGFX, OpenSFX, and openMSX from the list and download them. OpenGFX is a free basic graphics set, whereas OpenSFX a free soundset and openMSX a free compilation for background music. All three packages allow you to play OpenTTD without owning a commercially licensed TTD.
Acknowledgments
The authors thank Wolfram Eifler and Arne Wichmann for their critical remarks and comments in the preparation of this article.
Infos
- SimCity: http://www.ea.com/sim-city
- Transport Tycoon: http://en.wikipedia.org/wiki/Transport_Tycoon
- OpenTTD: http://www.openttd.org
- Locomotion: http://www.atari.com/buy-games/strategy/chris-sawyers-locomotion
- Chris Sawyer's website: http://www.chrissawyergames.com/
- Simutrans: http://www.simutrans.com/en/
- Traffic Giant: http://www.mobygames.com/game/traffic-giant
- Transport Giant: http://en.wikipedia.org/wiki/JoWooD
- Industry Giant: http://en.wikipedia.org/wiki/Industry_Giant
- Lincity: http://lincity.sourceforge.net/
- Lincity-NG: http://lincity-ng.berlios.de/
- Mobility: http://www.mobility-online.de/en/informations/generalinformation.html
- Cities in Motion: http://www.citiesinmotion.com/
- Micropolis: http://code.google.com/p/micropolis/
- BaNaNaS (Base graphics/sound and NewGRFs and Noais and Scenarios): http://bananas.openttd.org/en/newgrf/
- Stable releases of OpenTTD: http://www.openttd.org/download-stable
- Configuration of OpenTTD: http://wiki.openttd.org/Openttd.cfg
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